At any time you may decide that your God no longer offers you a good deal.
The cost of promoting your new choice of God and bribing your Priests etc. is
10,000 gold pieces multiplied by your empires present world power. The leader or
castle attempting to carry out this command must foot the bill. The command
syntax is -
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{Leader or Castle} GOD {God}
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| Ordersheet Example: |
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Would instruct LANCELOT to change religion. Every leader and castle under the command of LANCELOT's player will now worship this new God. If LANCELOT does not have sufficient gold then the order will not be carried out.
Remember that the God that you currently worship may become most displeased if your allegiance changes - and don't expect your priests to hold the same rank in the Priesthood they are converting to. This could have drastic consequences for your Priests and Paladins. Please note that some Paladins may drop the troops they are carrying if their alignment does not match that of the Paladins new God. For the first five turns of a new game, changing Gods is free and incurs no Priestly penalties. This should give you ample time to decide where your loyalties lie.
During the game the number of worshippers of your God will fluctuate for
various reasons, so it is a good idea to do an occasional LIST order to keep
tabs on who is presently in the priesthood. Only Priests of third level or
higher have this ability. The format for this order is -
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{Leader Name} LIST
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The LIST order takes 15 hours.
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IMPORTANT NOTE: To use this order in your game it must be using Version 2 of the game rules, either by being Game 34 or above or voted
in to an earlier game.
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Performing a Benediction service at the castle your priest is at will raise the spirits
and morale of the castle workers and garrison.
The syntax for this order is:-
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{Priest Name} BENEDICTION
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The preparation and performance of this ceremony will take 70 hours and require the use a temple. Results are known to vary but seem increase production depending on the priest level for a week. Only the most potent benediction at a castle seems to have any effect, and so far they never seem to work at citadels.
Priests can sacrifice troops and items to their God in return for extra
Spiritual Power. Any amount can be sacrificed, but a maximum of 5000 Spiritual power per level
of the Priest can be gained. It takes 90 Hours to prepare and conduct the
ceremony.
The syntax for this order is:-
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{Priest Name} SACRIFICE {Amount} {Item}
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{Priest Name} SACRIFICE {Amount} {Item} {Amount} {Item}
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{Priest Name} SACRIFICE {Amount} ALL*
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{Priest Name} SACRIFICE {Amount} ALL EXCEPT {Amount} {Item}*
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* Click here for notes on ALL EXCEPT
You can also use the RECOGNISE command to Vote for someone as Head Priest (HeadDruid in Keltica). Head Priests receive special divine abilities which increase in power and scope with every vote they get. The syntax for the RECOGNISE command is-
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{Leader} RECOGNISE {Leader} HEAD PRIEST
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| Ordersheet Example: |
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All RECOGNISE orders will remain in effect until you decide to change them.
Head Priests can be very powerful people indeed, with several God Given
powers at their disposal. The chances of success and the power of these
abilities depends on the amount of Votes the Headpriest has secured from members
of the same religion, and also the distance of the intended target from the
nearest 'friendly' square. I.e. a square owned by one of the Headpriests voters.
Each vote that a Headpriest secures gives them 1 Divine Point. These Divine
Points can then be used as follows:-
AID
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{Headpriest} AID {Leader or Castle} {No of DPs} {Item}
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| Ordersheet Example: |
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AID is used to summon stockpiles or 'special' creatures onto a friendly army whose empire worships the same God as yourself. You are not allowed to Aid breeding troops (including horses and livestock), extra time, training or experience etc. As the game progresses, DPs become worth more and therefore will summon more creatures. Typically, each point of AID will summon around 10,000 Spritual Powers worth of stuff, increasing by 10,000 SP every ten turns.
AURA
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{Headpriest} AURA {Co-ordinates} {No of DPs}
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| Ordersheet Example: |
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Invoking an AURA on a square will increase the Spiritual Power of Priests belonging to players voting for you as Headpriest. Each point of Aura will give 5000 extra Spiritual Power to each priest. There is a maximum gain of 100,000 Spiritual power at any one location.
BLESS
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{HeadPriest or DemiGod Name} BLESS {Co-ordinates}
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| Ordersheet Example: |
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This would BLESS the map co-ordinates 0523, canceling any divine abilities that another Headpriest may have directed at the same location. BLESS will only work on a terrain square owned by one of your voters (or, if a Demigod issues the BLESS, an empire recognising the same HP as the BLESSer), but costs only 1 DP. BLESS will prevent head priest abilities at the selected co-ordinates from a player who followers a different head priest.
CRUSADE
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{Headpriest} CRUSADE {God}
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| Ordersheet Example: |
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Slightly different to many of the orders in this section as it does not cost any DPs. A Headpriest may elect to launch a Crusade against any opposing religion. This will have the effect of increasing your voters attack strength against any worshippers of the specified God. The effects will remain in place until another Crusade is launched.
FIREBALL
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{Headpriest} FIREBALL {Co-ordinates} {No of DPs}
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| Ordersheet Example: |
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FLATTEN
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{Headpriest} FLATTEN {Castle Name}
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| Ordersheet Example: |
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This is an extremely powerful ability that Headpriests can invoke to keep their followers in order. A mighty force will descend from the heavens and destroy ALL creatures (living, undead and magical) within the castle. Armies within the castle walls are not affected. This command will only work on one of your voters castles. Voters beware - don't annoy your Headpriest!. Note - This command will not work on Citadels.
LOCATE
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{Headpriest} LOCATE {Leader or Castle} {No of DPs}
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| Ordersheet Example: |
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Gives a Headpriest a chance of Locating a Leader or Castle. There is a 15% chance of locating a leader per DP used, minus 5% per level of the leader being Located. All castles are assumed to be level 10.
NEWSPELL
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{Legendary Priest} NEWSPELL {Spell Number} {SUMMON/DESTROY} {Amount} {Item} "Description in quotes"
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| Ordersheet Example: |
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This order allows a Headpriest to change their priestly spell list. The above example will command Pelgor (a legendary Priest) to pray to your God and request that spell number 24 be replaced with the new spell "Pelgors Treantish Trio". This spell will summon 3 Treants. The specific Word of Power will need to be found by your Priests using the PRAY order. To be able to use this order, you must have OVER 50% of your religions votes and a Legendary Priest (or above) must perform the order. Some spell requests will be refused. Your God will inform you of the reason if this is the case. The cost of this order is 50% (rounded up) of your HP votes. E.g. If you had 5 HP votes in total, it would cost 3DPs to use the order. Please bear in mind a few limitations when using this order - the maximum you can summon/destroy of any item is 9999, you can only create Priest/Druid spells for normal creature/stockpiles and no food destroyers are allowed.
NULLIFY
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{Headpriest} NULLIFY {Co-ordinates} {No of DPs}
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| Ordersheet Example: |
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This command has the effect of 'cancelling out' any spells cast onto or by leaders or castles at the specified co-ordinates. For each DP expended their is an increased chance of each spell failing. Higher level spell casters will have some chance of resisting.
STRIKE
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{Headpriest} STRIKE {Co-ordinates} {No of DPs}
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| Ordersheet Example: |
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This command brings down Heavenly Lightning Bolts that strike at all armies at a given location. The bolts will inflict minimal damage on troops, but fortifications of any type will suffer greatly. The above example will cause Pelgor to call down 10 Bolts of Lightning onto co-ords (4557).
TELEPORT
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{Headpriest} TELEPORT {Leader}
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| Ordersheet Example: |
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This order can be used in times of dire emergency to Teleport a leader belonging to one of your voters out of harms way. This order will cost 1 DP per level of the leader being teleported, and will teleport the leader to a random location up to 5 squares distant. Be warned, it’s very rare, but your leader could randomly be teleported back to the same location! (1 in 121 chance).
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