As well as the orders listed below, Rangers also have extended PATROL range (2 squares instead of the usual 1) and have better chances of hiding than other classes (except Thieves).
Rangers have far superior foraging skills, compared to other leaders. As well as being able to forage for food (as all other leaders can), Rangers can forage for any of the items that terrain squares can produce, i.e. Stone, Wood and Iron.
The chances of finding any of these items depends on the terrain, the weather and the level of the Ranger. Typically, a Ranger will find items equal to 50% of that terrains production at first level, if they spent a full 160 hours foraging.
The format for this command is -
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{Leader} FORAGE {Amount} {Item} {Time}
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| Ordersheet Example: |
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In the example above, Longstrider would scour the terrain and attempt to collect up 200 units of stone. The {Time} option allows a Ranger to specify the maximum length of time they wish to spend whilst foraging for items. For instance, if Longstrider had only managed to find 150 stone after 50 hours of searching, he would then stop, leaving plenty of time for other important duties.
Rangers and Sheriffs of 4th level or greater can search for creatures and supplies abandoned on adjacent squares. If any are found, they will attempt to move to them, movement time allowing. Syntax for this order is -
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{Leader} HUNT
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N.B. Magical artefacts are too well hidden to be discovered whilst hunting.
Rangers can produce a map showing the terrain a number of squares distant equal to their level. i.e. - a 10th level Ranger could produce a map showing the terrain 10 squares in all directions. Ranger maps will show up large armies, settlements and places of historical interest. At 7th level Rangers will be sufficiently skilled at cartography to be able to show the boundaries between neighbouring kingdoms. Rangers will automatically attempt to Map each turn (762 in the Order Of Events), providing they have sufficient time left after completeing all other orders. However, if you need to order them to map, this will happen at 430 in the OOE. The syntax for is -
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{Ranger Name} MAP
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It takes 40 hours to produce the map which will be centred on the Ranger.
At 6th Level Rangers gain the ability to MUSTER troops into their army. This is the equivalent of issuing a TAKE order on the square that the Ranger is on and also the surrounding 8 squares simultaneously. The syntax for this order is:-
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{Ranger Name} MUSTER {Amount} {Item}
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{Ranger Name} MUSTER {Amount} {Item} AND {Amount} {Item}
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{Ranger Name} MUSTER {Amount} MUSTER {Amount} {Item}
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{Ranger Name} MUSTER {Amount} {Item} AND {Amount} {Item}
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{Ranger Name} MUSTER {Amount} ALL
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{Ranger Name} MUSTER {Amount} ALL EXCEPT {Amount} {Item}
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Inanimate objects will not answer to a Rangers call to muster. Mustering will take 20 hours.

