Our Games

This section contains a brief outline of all the games we run. Choose from our classic fantasy war games Renaissance, Deep Dominions and Ocean Lords or if you prefer games with a more historical/mythical bent Keltica or Ancient Realms might be more to your liking.


Serim Ral Renaissance is our traditional fantasy game, set in a mythical world strewn with hidden islands and huge continents. Diplomacy, economics, strategy and magic, together with mass-bloodshed, will all play an important part. Alliances of religion, race and region can all be forged in an effort to survive the harsh realities of living in a fantasy world of Demons, Dragons and hidden death.

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Ocean Lords is set on and around the myriad of small islands that litter the Endless Ocean. You will start with a budding empire- a castle, several heroic explorers, a menagerie of monsters and some longships. From your base your mission is your own. Expand and explore. Build new colonies, trade with your neighbours, rule the waves with an iron fist and carve your own destiny amongst the hostile isles and stormy seas which stretch to the horizon and beyond.

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Ancient Realms places you in command of an ancient kingdom, your aim is to forge a history for your civilization- where your dominance is recorded and echoes through the eons. Civilizations at the height of their power are pitted against each other on a familiar map. Historical and mythical units will fight side by side as you carve your own destiny for your civilization, working with or quelling your compatriots. Economic and military strategies, along with religious zeal and magical research, all must be utilised in order to succeed.

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Far beneath the sunlit realms of Serim Ral exists a murky labyrinth of colossal caverns and twisting tunnels, formed in the days of yore when the gods strode the land and mighty earthquakes split the ground asunder.

The denizens of this gloomy subterranean world have uniquely evolved to survive their dismal fate. Choose from the squishy Myconids to the fishy Kuo-Toa. With you as their leader, their eons old battle for domination may yet be accomplished

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Enter the land of Keltica and re-forge the destiny of ancient Britain. Walk in the footsteps of Celtic heroes, striving for the dominance of your tribe in a world of raw magic, mighty deeds and fickle gods. A world where heroes and champions battle, druids summon allies from the Otherworld and Bards sing magical songs of mystic import.

You may recognise the area where your tribe lives, but over 2000 years ago eldritch creatures walked the countryside and druids sacrificed to the elder Gods. This is the world in which the Celts ruled and the Romans were just a distant rumour.

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If you have any suggestions or questions regarding this then please contact us


Script:30ms

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Resources
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The Rule Book
Introduction
Starting to play
Choosing your race
The gods
Naming your leaders and castles
Choosing your character classes
Aliases and titles
Sending us your start-up sheet
General Information
Time and Weather
Serim Ral geography
Experience and health
Feeding your troops
Encumbrance
Alignment
Winning the game
Miscellaneous Orders
Placing bounties
Contacting other empiress
Destroying items
Disbanding troops
Finding new leaders
Following
Foraging for food
Leaving your items
Movement
Patrolling your lands
Profiling monsters
Renaming leaders and castles
Slaughtering for food
Recruiting and taking items
Finding & taking artefacts
transfers
visiting taverns
special locations
realm names
Castles
Castle production
Castle related orders
Building new castles
Citadels
Creating extensions
Delivering
Demolishing castles
fortifications
manufacturing
purchasing
surveying the land
Thief / Rogue abilities
hiding
sabotage
smuggling
spying on the enemy
stealing
visiting taverns
Rangers / Hunters
foraging
hunting
mapping the terrain
mustering troops
Magic
casting spells
unearthing new spells
brewing potions
drinking potions
scrying
Combat
training your troops
attack and retreat
capturing enemies
defending
pillaging
dealing with prisoners
armour, weapons & bows
sieging enemy castles
friends & foes
Repeat Orders
remembered orders
cancelling remembered orders
deferring remembered orders
Religions
changing your religion
listing fellow worshippers
sacrificing to your god
head priests
head priest abilities
section 13 - advanced classes
changing class
Appendices
Command summary
Order of events
Order sheets and costs
Helpful handy hints
Gm policies
Example order sheet
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