Frequently Asked Questions

If you have a further question which isn't covered in this section or addressed in the rule book, please contact us so we can answer your question and improve this list.


Click to View Questions about Costs and Payments

Click to View Questions about Payments

Can I pay by Credit Card? Click to View answer

Yes you can. We currently offer payment by credit card through the PayPal system. Take a look at the Payments section for more details.


Can I pay by Cheque? Click to View answer

Yes. Send Cheques to
'Incubus Designs,
PO Box 263,
Loughborough,
Leics,
LE11 1ZG,
England.'
Make sure you include your game and player number on the back of all cheques.


Can I pay Cash? Click to View answer

Yes. Although any money sent in this way is done entirely at your own risk. Make sure you include a note with your game number and player number.


Are there any bonuses for large payments? Click to View answer

Yes. Any payment received that is over 100 pounds, will earn you a 10% credit bonus, e.g. Send 100 pounds and we will add 110 pounds to your account.


How often do I need to make a payment? Click to View answer

As often as you like. We'll hold all money sent in an account, and deduct the turn cost each time we process a turn. Just make sure you are in credit or you will not receive your full turn sheet.


Can I pay by switch/Debit Card? Click to View answer

Yes. We can't do this over the telephone, but if you register your card with the excellent PayPal service, you can make instant payments. Details can be found in the 'My Account'/'Payments' section of the Website.


Click to View Questions about Costs

How much does Serim Ral cost to play? Click to View answer

Serim Ral cost £3.50 a turn for E-mail turns and £4 for postal turns.


Is there a start up fee? Click to View answer

No, Serim Ral has a free startup.


Are there any hidden costs? Click to View answer

No, you only pay for your turns.




Click to View questions regarding turnsheets

Click to View Questions regarding New HTML turns

I have a Mac will your HTML turns still work? Click to View answer

Yes, but you may have problems viewing the graphics. To fix, download the graphics as normal and then when viewing your turnsheet, remove the path from the box at the top of your turn. Hit refresh, and you should now be able to view all graphics.


I can't get the graphics working when viewing the new turns, what do I do? Click to View answer

1) Goto the downloads section of the website and click on the 'Graphics' option. You should get a box appearing saying 'open' or 'save to disk'. Choose the 'Save to disk' option.
2) Select 'C:/windows/temp' as the place to save the 'Serimral.zip' file.
3) Once the download's complete, click the 'open folder' box. (or go back to your desktop, click on My Computer then C: then Windows then Temp.)
4) Double click the 'Serimral.Zip' file (should have a Winzip icon next to it). This should open Winzip. Make sure you're using the Winzip Wizard, not Winzip classic.
5) Click 'Next' until the 'Selected Folder' screen appears - The Selected folder will initially be 'C:/unzipped/serimral'. Click the 'select different folder' button.
6) A 'select folder' box will appear - Type in 'c:\serimral\graphics' and click ok.
7) Selected folder should now say 'c:\serimral\graphics' - Click 'unzip now'

That's all you have to do - You can now view the HTML turns anywhere (they don't have to be in the same directory).
If that still doesn't help, let us know which of the above points caused a problems and we'll be glad to help solve the problem.


I can't get the Order Writer built into the new HTML turns working. What do I do? Click to View answer

We strongly recommend using the built in Order Writer, so we've tried to make sure it works with as many browsers and Operating systems as possible. If you can't get it to work, send us an email or give us a call and we'll be happy to help.


The 'Domain Map' at the top of my turnsheet seems to change size every turn - Why is this? Click to View answer

The maps only show terrain in your own domain. Terrain owned by other players will be 'greyed out'. To avoid displaying huge (useless) grey areas, the map will auto-shrink or grow accordingly


Click to View Questions regarding Deadlines and Delays

How can I find out if there will be a delay in turns being sent out? Click to View answer

GMs will post messages on the appropriate Proclamations Page announcing any expected delays in the sending of turns. Sometimes the Proclamations Pages will be unavailable, in this case a message will be posted on the EZboards. Click on 'Procs Page' on the scroll to your left to access these pages. If you can't find any mention of a delayed turn on either of the boards - give us a call


According to the Proclamations Boards, the turn has been emailed, but I've not received mine yet. What's going on? Click to View answer

Firstly, we send hundreds of emails a day so don't expect your turn to instantly appear in your in-box. Give it a couple of hours after the 'Turns have been sent' message on the procs board, before panicking. If your turn still hasn't arrived, go to the 'Existing Players' section of the website and fill in the 'Reprint Request' form. When our automated system receives the form, a new turn will be automatically generated and emailed to your usual email address.




Click to View Questions regarding sending us your game orders

Click to View Questions about Emailing

How do I email my orders to you? Is there a form I have to use? Click to View answer

There is an Order Writer built into email turns which we strongly recommend you use. Just view your turnsheet, right click and select the book icon. You can also send a plain text email - Simply type your orders as you normally would when posting them. As long as you follow the simple rules below, everything should be ok.
1) Put Your Game No and Player No. in the subject of ALL Emails.
2) Number all orders.
3) Please don't send attachments - any messages should be sent as plain text in the body of your email.
4) Make sure all leader names are spelt correctly.
5) Make sure all orders use the correct Syntax - as in the rulebook.
6) Send Orders to ORDERS@INQBUS.GLOBALNET.CO.UK and all other messages to INQBUS@GLOBALNET.CO.UK. Orders are dealt with by an automated system - any messages that are not valid orders will be ignored.


Why do we have to number our orders? Click to View answer

Several reasons. Firstly it enables us to double check that all of your orders have read in correctly. Secondly, if there are any errors, it enables us to quickly locate the problem and fix it. If your orders are not numbered we will be unable to fix ANY errors that may occur with your turn.


Can I email orders to you but still receive postal turns? Click to View answer

Yes, you can send orders in via any of the usual methods ( post, fax, email ) and your turns will continue to be sent in the method you requested.


Click to View Questions regarding sending Orders By Post

Can I post my orders but still receive email turns? Click to View answer

Yes, you can send orders in via any of the usual methods ( post, fax, email ) and your turns will continue to be sent in the method you requested.


Click to View Questions about Repeat Orders

How many repeat orders am I allowed? Click to View answer

You allowed as many repeat orders as you are normal orders. Current order limit is 40 orders plus one per castle plus one per head priest vote. eg. Gutsbane Goremonger has 5 castles and votes for himself as head priest. This gives Gutsbane an order limit of 40 + 5 + 1 orders. He can therefore have 46 normal orders and 46 repeat orders.


Some of my repeat orders have vanished, why is this? Click to View answer

If you go over your repeat order limit any excess repeat orders will be automatically stripped off. This happens after the CANCEL order in the order of events to give you a chance to remove excess orders yourself.




Click to View Questions about Failed Orders

Click to View Questions about the 'Your Orders Have Been Read In As' (YOHBRIA) Email

What exactly IS the 'Your Orders Have Been Read In As (YOHBRIA)' Email? Click to View answer

Whenever you send a set of orders to us by email you will receive the usual instant automated response to say 'we have received your email'. If the email contains orders in a readable format, you will also receive a follow up email (usually within an hour). This is an extrememly important email, as it tells you exactly how our system will interpret your orders when the next turn is processed. Any orders that have obvious errors will be highlighted with '***ERROR' (or something equally obvious) along with a reason for failure. If you need to fix any errors, simply resubmit a new set of orders with corrections in place. You can do this as many times as you like before the game is processed. It's VERY important to remember that if you don't receive these automated responses, the chances are that we've not received your orders correctly - Re-send your orders asap and get in touch to see if there's a problem.


The 'YOHBRIA' email shows an 'incorrect syntax' message as it doesn't recognise the word 'EXCEPT'. Click to View answer

Certain words are not needed when writing orders. e.g. 'AND' and 'EXCEPT'. Simply miss them out and the orders will work fine. (If you are using the order writer built into email turnsheets, the 'HELP' button should explain this).


Click to View Miscellaneous questions

My MOVE failed, why? Click to View answer

1) Check your previous turns move rates.
2) Make sure you account for any transfers, spell casting or anything else that may have affected your leaders encumbrance and carrying strength.
3) What other orders (includeing repeats) did your leader attempt prior to moving that may have used time? eg. Combat, Transfers, Visits etc.
4) Check your move rates for this turn.
5) What was the actual move order you submitted.
6) What was the move order that your leader actually tried to do.
7) What was your leaders location last turn?
8) Where is your leader now?
9) would your move order take your leader through co-ords 3052? In most games 3052 is a special location that leaders are not allowed to Move through or into.
10) Were you relying on time summoning spells? If so, check 'spell failures' below..


Your automated email reading system won't let me RENAME a leader. Why? Click to View answer

The syntax for the RENAME order has changed. Details can be found in the FAQ's, Printed Rulebooks V8.4.2+, the Online Rulebook and in the "Archived News" section of the website.


My TRANSFER only partially worked, why? Click to View answer

1) Even if a transfer is only partially successful your printout will say that the full transfer succeeded.
2) Check your previous turn to ensure the item was available for transfer.
3) What other orders did the 'transferer' attempt that may have affected the amounts available (eg. Deliver happens before Transfer).


My TRANSFER failed, why? Click to View answer

1) Were both leaders on the same square before processing?
2) What was the actual Transfer order you originally submitted?
3) What Transfer order did your leader attempt according to your printout?


My FIND order failed, why? Click to View answer

1) Did the leader or castle issue any other orders that would use time (eg. Create )? A find order takes 50 hours per attempt.
2) Did the leader or castle issue any other orders that would affect its gold or available troops (eg. Purchase/Deliver etc)? A find order requires 500 gold per attempt and at least 100 troops to guarantee success..


The results for my EXECUTE order suggests it was successful yet I still hold the leader involved captive. Why? Click to View answer

Was the leader involved a main leader? Main leaders cannot be EXECUTEd


Click to View Questions involving Castles

My CHANGE CITADEL failed, why? Click to View answer

To Change a Castle to Citadel, your castle should have 40 Extensions, 20000 Gold, 1 Million SP's worth of troops (mounts not included) and 60,000 walls. 1) Check the number of extensions you had on the previous turn (you need 40 to change to a citadel).
2) Did any extensions you attempted to Create this turn actually work?
3) Check the amount of gold in the castles stockpiles on the previous turn. (you need 20,000 gold to change).
4) Take into account any other orders your castle may have attempted this turn that would have affected gold stockpiles.
5) How many taverns has your castle got? (you are only allowed a maximum of 2. An old bug in the coding allowed some castles to gain more than 2 taverns. This will 'throw' the castles extension count and will cause a Change Citadel order to fail). Let us know, and we will remove the offending taverns..


My CREATE extension failed, why? Click to View answer

1) Check the stockpiles required to create the extension/s..
2) What were the stockpiles before processing?
3) What other orders did the castle attempt that would affect stockpiles before the Create order? eg. Deliver, Fortify, Transfer etc..


My Delivery failed / partially worked, why? Click to View answer

1) How far away was the Leader / Castle you were trying to Deliver to? Castles can only Deliver 5 squares, Citadels can Deliver a set number of squares depending on its level.
2) Were the items to be Delivered definately in the Castles stockpiles?
3) When Delivering troops, food will automatically be Delivered as well. Did you have enough gold to Deliver both troops and food?
4) What other orders did your Castle attempt that may have affected your stockpiles?
5) Other points to remember: Even if a Delivery is only partially successful your turn will report that the whole Delivery worked. You can only Deliver to Leaders in friendly domains. If the Leader you are Delivering to moves the items will be dropped on the floor where he originally was.


My PURCHASE order failed/didn't work/gave me the wrong thing, why? Click to View answer

1) What was the original offer made to your castle?
2) What was the Purchase order you submitted?
3) Check the amount of the item you were Purchasing before and after processing, taking into account any other orders that may have affected the final amount (Make, Transfer, Deliver, Spell Casting etc).
4) Did you have enough gold before processing to afford the purchse? Take into account any other orders that would have affected gold stockpiles. eg. Deliver, Transfer etc.
5) If everthing seems ok with the above it is probably due to a known bug within the Purchase order. Get in touch with the above information and we will fix it for you.


Click to View Questions about Thief Abilities

A SMUGGLE order failed, why? Click to View answer

1) What is the class and level of your leader? (only Thieves/Rogues of level 4 and above can Smuggle).
2) What is the distance between your Thief/Rogue and the castle you were attempting to Smuggle to? (Thieves can only Smuggle a distance equal to their level or less).
3) Do you own the castle? In games 13,14 and 15 you are only allowed to Smuggle stockpiles (not troops) to other players.


Click to View Magic Questions

My CAST failed as it cost more than expected, why? Click to View answer

1) Check the locations of the caster and the recipient on your previous turn. Were they definately where you thought they were?
2) Did the spell recipient issue multiple move orders? Leaders who issue multiple move orders will confuse print outs. The cost of the spell is always correct but will print out as higher than it was as the computer gets confused as to the recipents original location..


My Wizards CAST failed, why? Click to View answer

1) What level was the spell? You can only cast spells of a level equal to or lower than the casters level. eg. A 4th level Wizard can not cast a 5th level spell.
2) What level was your caster before the turn was processed?.


My Wizards CAST didn't summon/destroy as much as expected, why? Click to View answer

1) What other spells were cast? Wizards can cast a total of (their level * 2) spell levels.eg. A 4th level Wizard can cast a total of 8 levels of spells.


My SCRY orders always fail, why? Click to View answer

This problem usually occurs when orders have been emailed in. Scry co-ordinates need to be entered as a 4 digit number.(no spaces, commas, brackets etc) eg. Merlin Scry 2973. If you were to submit the order Merlin Scry 29, 73 Merlin would attempt to Scry co-ords 0029, 73 times..


Click to View Questions on Sheriff Abilities

My 2nd Level Sheriff attempted a LOCATE but the results were inconclusive. Why? Click to View answer

Only 4th Level Sheriffs can Locate.




Click to View miscellaneous game related questions

Click to View Questions relating to AID

Can you AID allies in a different religion? Click to View answer

No - You can only AID allies in a friendly domain and in your own religion. (Even if they are recognising a different Head Priest)


Click to View Questions on Castles/ Citadels/Extensions and Fortifications

When in the Order Of Events (OOE) do Barracks recruit new troops? Click to View answer

During the Production phase. 850 in the OOE.


What's the maximum stockpiles a castle can store? Click to View answer

About 6.4 Million.


What's the Maximum amount your walls can be fortified to? Click to View answer

At the moment you can fortify up to a maximum of 6.4 Million. You'll never get above the 'awesome walls' rating, but obviously it'll take attackers that much longer to knock your walls down to a lesser rating...


I have a castle with a huge 47% defensive bonus. It only has 10,000 Walls (20%) and a Guardpost. Why is this? Click to View answer

Guardposts defensive bonus varies depending on the size of your walls. Lower the walls, higher the Guardpost bonus.


If a leader on the same square as a castle uses the FORTIFY order, does he add to the walls of the castle? Click to View answer

No. He will start to build his own fortifications. These will be automatically dismantled when he moves from the square.


What do you need to CHANGE a Castle (or Caer) to a CITADEL (or Fortified City) Click to View answer

To Change a Castle to Citadel (or a Caer to a Fortified City), your castle should have 40 Extensions, 20000 Gold, 1 Million SP's worth of troops (mounts not included) and 60,000 walls.


Can I change my Citadel and if so, how are delivery ranges and costs affected? Click to View answer

Yes, you can swap your Citadel to another castle whenever you like (providing the castle has the correct requirements to become a Citadel). Delivery costs and ranges will apply to your current Citadel as DELIVER is before CHANGE in the Order Of Events (OOE).


What happens when a Castle runs out of food? Click to View answer

Castles will Auto-Slaughter as many Stockpile items, troops and mounts as they need to, to feed the remaining troops. Livestock will be slaughtered first, followed by the weakest group of creatures inhabiting your castle. e.g., If you had 1 Dragon and 10000 Goblins, the Dragon would probably be slaughtered first. Leaders will also auto-slaughter if they run out of food, however they can only slaughter one creature per hour left after all other orders have been completed. Most troops not fed will starve to death.


How much Food can Castles gain from MAKE and SLAUGHTER orders? Click to View answer

OK, several things to watch out for.

Castles can MAKE a maximum of 10000 food from Livestock.

They can also SLAUGHTER up to 160 other creatures, but this takes 1 hour per creature so the castle will need some time to do this

If you try and SLAUGHTER Livestock, the castle will assume you meant to MAKE FOOD, so any food gained in this way will count towards your 10000 Max. Once that 10000 Max has been reached, anyhthing else Slaughtered will take 1 hr per creature.

If after all this, your Garrison still do not have enough Food to feed themselves, the Garrison will enter 'Starvation Mode' and Auto-Slaughter as many creatures as they need to for the majority to survive (see the question above for more details on Auto-Slaughter).


Click to View Questions on Classes and Class Abilities

Are Demigods available in Keltica games? Click to View answer

Yes.


What level does a leader need to be before it can change to a Demigod? Click to View answer

Any Leader of 12th Level or above can Change to Demigod. Experience will start at 0 and you can only have one Demigod.


What abilities do Demigods have? Click to View answer

Quite a few as it happens. Some of the main ones are.
The ability to control 2000 troops per level.
20 Priestly or Wizard spells per level.
1DP per level to use on any Head Priest abilities.
Telekenis 200,000 encumbrance per level.
100% chance of recruiting NPC's.
Movement unaffected by bad weather.
Scrys take ten hours (no crystal ball needed).
Gain Paladins mounted bonus of 100%.
Various other abilities kick in at later levels....


Once a Thief has Changed to a Sherriff, can the Leader still use Thief abilities? Click to View answer

No, the leader is now a Sherriff so can only use Sherriff abilities. Any leader can attempt to Hide although only Thieves and Rangers are any good at this.


How many castle extentions will my Thief be able to SABOTAGE? Click to View answer

Your thief will randomly destroy between 1 and 9 castle extentions per SABOTAGE order. It'll take your Thief 100 Hrs to complete a SABOTAGE order.

Citadels will always have 2 'bonus' extentions per level which cannot be Sabotaged. Any 'normal' extentions over these bonus extentions can be sabotaged as normal. e.g. If a Level 5 Citadel had 15 Farms, 10 of these would be indestructable bonus extentions (Lvl 5 x 2), the other five can be Sabotaged.


Click to View Combat Questions

What is the formula for calculating attack strength.. Including Main Leader/Class/horde/weapons and armour/mounted bonuses etc? Click to View answer

Well, where do we start... Firstly, The exact formula is classified information, also there are so many factors that can affect combat (including random ones) that is would be impossible to list them all here. Some of the items you mention are explained below..


What attack strength bonus does your Main Leader get in combat? Click to View answer

Main leaders gain a 20 percent bonus.


What combat bonuses do the various classes get in combat? Click to View answer

Class bonuses are:- Fighters +25%, Wizards -10%, Priests +5%, Rangers +15%, Thieves 0%, Sheriffs +20%, Paladins +35%, Demigods +50% All classes then gain an extra 5% per level.


What is the Horde Bonus? (overtrooping) Click to View answer

There is no such thing as a horde bonus - In fact if your leader is overtrooped (any amount of troops over your leader limit) they will incur an 'overtrooping' penalty, i.e:- Att Str * ((Max Troops * Max Troops) / (Actual Troops * Actual Troops)), e.g. If you had double your troop limit, your attack strength will be divided by 4.


If you have too many troops and mounts in an army, how does the Overtrooping penalty work? Click to View answer

The following formula is applied to Normal Troops then Mounts. Att Str * ((Max Troops * Max Troops) / (Actual Troops * Actual Troops)). e.g. If you had double your troop limit and double your mount limit, your total attack strength will be divided by 4 then by 4 again - Your army will be fighting at an eighth of it's total attack strength.


What effect do Armour, Weapons and Bows have? Click to View answer

Each troop can use ten units of Armour, Weapons and Bows. Troops on a legendary leader can use up to 30 of each. The benefits vary from game to game, but usually Armour will increase troop health by around 15 per unit of armour, Weapons will increase attack strength by around 3 per weapon and Bows have a special 'Arrow' attack which will do around 2 damage per bow. Bows are not available in all games


What benefits do mounted troops give you? Click to View answer

Mounted troops commanded by a Fighter gain a 40% bonus, Paladins gain a 100% bonus, other classes gain a 20% bonus. Legendary leaders gain an extra 1% per level.


Is it true that the Maximum attack strength an army can have is 99 Million? Click to View answer

Most definitely not. We're talking Billions here...


How does the pillage order work? Click to View answer

You can only pillage a castle that you have captured in combat that turn. Any of your leaders at the castle can issue the pillage order, it doesn't even have to be a leader that was involved in the combat. Any item in the castles stockpiles can be pillaged, thus enabling your armies to 'restock' with essentials such as food, armour and weapons etc, without having to wait a turn for a transfer order


What bonus does a 'Crusade' give you? Click to View answer

When attacking an enemy belonging to a religion that your Headpriest has declared a crusade against, you will gain a 10 percent attack bonus


My combat lasted more rounds than expected, why? Click to View answer

It is a very common assumption that if your huge army is attacking a much smaller one combat will only go on for one round (5 hours). However, it's impossible to predict accurately how long ANY combat will last as there are so many factors that could affect it. Most combats will take at least two rounds and many will go on longer than this.


My leader estimated that '23% of his force would crush my opponent in open battle'. I attacked 30% but still lost, why? Click to View answer

The estimate that your leader gives is just that - an estimate. The percentage given is a basic comparison of attack strengths and many factors are not taken into consideration, such as special attacks, health, spell casting, Head Priest abilities, attack and retreat percentages etc,etc.


If I order my leader to Attack 2 leaders 100% each and one of the Leaders Teleports away, will my Leader attack the remaining Leader? Click to View answer

No. You can only issue attack orders to a maximum of 100% for a leader, regardless of the location of the target/s. Any Attack or Defend order that takes them over the 100% will fail. e.g. If you issued the orders:
1) Fred Attack Bill 2%
2) Fred Attack Ben 99%
Order 2) will fail as you only have 98% of your troops left to commit.


What effect do mixed alignment troops have on combat? Click to View answer

The more an individual troops alignment differs from the overall alignment of your army the worse that individual troop will fight. As an extreme example having absolute good troops in an army that has an overall alignment of absolute evil will cause those absolute good troops to fight at 1/4 of their normal attack strength.


I attacked an undefended and untrooped main leader with my hidden thief. Why didn't I kill him? Click to View answer

Individual leaders are quite hard to kill even when untrooped. It would take a lot more than a few hastily summoned troops on a non combat orientated leader such as a thief to kill another leader.


Some of my longships have vanished, why? Click to View answer

Were you in combat? Longships can be destroyed in battle.


If I have a Leader and a Castle on the same square and the Leader Defends the Castle, does he do this from behind the castle walls? Click to View answer

Yes. If the Leader or Castle issuing the Defend order and the Leader or Castle being Defended are both behind walls at the start of combat, the Leader issuing the Defend order will benefit from the walls.


How do multiple Defends work? e.g. If I have two Leaders Defending a third? Click to View answer

Defending armies circle the 'base camp' of the army being defended, so multiple defends would create an 'onion skin' like barrier. Attackers would have to defeat each 'layer' of defense one army at a time. There's no way for attacker or defender to choose the order in which these defenders are attacked - It's completely random.


How do Bows work? Click to View answer

Bows have their own 'Arrow' Attack. Each bow will inflict around 2 damage to oponents (depending on game) and the damage is unaffected by combat bonuses. Each troop can normally weild up to 10 units of bows - They're not actually carrying ten bows, it's just a way of simulating advanced technology. The 'Arrow' attack is completely seperate to the special 'Missile Attack' that some creatures get.


Do Livestock take part in battles? Click to View answer

Depends on the intelligence rating assigned to livestock in each individual game. In most games Livestock will not take part.


What is Auto-Drop and how does it work? Click to View answer

It's not easy to predict what troops a Leader will have left after combat and whether the Leader will be able to carry all their stockpiles. If a leader in combat is forced to retreat and also attempts to MOVE or FOLLOW on the same turn, the leader will decide whether it needs to drop equipment to be able to move from the dangerous combat square. Not being very good at making their own descisions, they will follow a very simple logic - If they have a sea movement, they drop nothing. Otherwise they will drop enough equipment and/or troops to allow them to move over the terrain they are currently on. If in doubt, use the LEAVE order which occurs before Auto-drop.


Do troops use their sea attack values on coastal squares if the sea attack is better? Click to View answer

Yes, as long as the whole army has a sea move rate.


Click to View Questions regarding Experience and Leader Levels

What is a Legendary Leader? Click to View answer

A leader gains legendary status at 12th level. Various benefits are gained from this. eg. Their troops can now be trained above the normal 10th level, Half food consumption, move rates reduced by 1 per legendary level, troops can wield more than 10 units of bows armour and weapons, increased mounted bonus, reduced distance penalty for legendary spell casters and increased spell resistance. Legendary leaders can also command 500 extra troops per legendary level, legendary Fighters & Rangers will automatically recruit extra troops each turn from the surrounding area.


Why has my leader not gained enough experience to go up a level yet? Click to View answer

Experience gains have recently been completely revised. You may find that some leaders do not advance through levels as quickly as before especially at higher levels.


I've killed millions, why has my leader only gone up one/two levels? Click to View answer

To prevent leaders jumping up lots of levels quickly (which would unbalance the game horribly), Leaders can only gain one level of experience through combat per turn. A small random amount of XP is added to all leaders at the end of the week, which may enable a leader to gain a second level.


Click to View Questions on Gods and Their Artifacts

How much does it cost to change Gods? Click to View answer

Free for your first 5 turns and then 10,000 gold multiplied by your current World Power.


How do you pick up an Artifact? Click to View answer

Simply issue a TAKE order as if you were picking up any normal item, e.g. FRED TAKE 1 RING. Don't forget that Demigods and 'special' creatures CAN'T pick them up, only normal creatures (those that eat, breed, can be trained and wear armour and weapons), can take them..


In Deep Dominions games, can Artifacts be located in Solid Rock? Click to View answer

Yes.


Can Artifacts be located in Sea? Click to View answer

Artifacts are distributed randomly when a game starts. They will never initially be placed at Sea, but during the course a game it's possible for a Leader to drop Artifacts at Sea (eather through use of the Leave order or when dying in combat).


Does the Ring of Screaming Storms allow you to move over water? Click to View answer

Yes. The Ring will give you 25 hour movement over all terrains including water, regardless of encumbrance or weather conditions. Leader level movement bonuses will not be added. If your normal movement (including bonuses for leader level) is better than 25 the better movement rate will be used..


Does the Ruby Sceptre double the attack strength of your entire position? Click to View answer

No, the Ruby Sceptre will increase the attack strength of Evil troops in the army carrying the Sceptre. The more Evil the individual troops are, the greater the increase in attack strength..


What does the Mirror of Twisting Shadows do? Click to View answer

Firstly, the wielder gets a huge map every turn, detailing the surrounding terrain, castles, special locations, armies etc. The map also includes domain borders and ownership details. Secondly, you should find that all armies and castles in the position now show their attack strengths and health ratings. Thirdly, if you look at your 'top ten' and 'Mightiest Warlords' charts, you'll notice that the exact locations of these leaders are reported. All Wizards in the position get to scry at 10 hours rather than 55 and the Artifact also feeds 50,000 foods worth of troops (as do all other Artifacts)


How exactly do the Scales work in combat? Click to View answer

When combat occurs, the Scale weilders whole army is considered to have a Total Attack Strength equal to your opponents Total Attack Strength. If only a % of the scale weilders army is involved in the combat, that portion will have that % of the Total Attack Strength. e.g. If 10% of the Weilders army is involved, it will have 10% of the opponents Total Attack Strength. If the Scale weilder is involved in combat Vs muliple opponents, a separate calculation is done for each portion of your army. e.g. Due to the way combat works, if the Scale Weilder is attacked by 2 armies, his army is effectively split into 2 portions. Portion A will have an attack strength equal to 50% of Army A's Total Attack Strength and Portion B will have an Attack Strength equal to 50% of Army B's Total Attack Strength. If the Scale Weilder issues attacks against 2 armies (20% against Army A and 80% against Army B), the 20% attacking Army A will have 20% of Army A's Total Attack Strength and the 80% attacking Army B will have 80% of Army B's Total Attack Strength. Scales only affect Attack Strength. Health does not change and Walls still have to be taken into account.


What does the Jade Leaf do? Click to View answer

This Artifact of Yithandur will reduce your armies food consumption by up to 200,000, aid movement through forest and enable your troops to fight as if in forest whatever the terrain.


Will the Skulls resurrection ability overtroop a leader? Click to View answer

No.


How do I find out what an Artifact does? Click to View answer

There are several ways to find out. Using the PROFILE order will reveal some information. Posting a message on the online proclamations boards or checking the Frequently Asked Questions could also help.


How do I use an Artifact? Click to View answer

As long as an Artifact is wielded by either a castle or a leader of race type that can breed, eat, wear armour, wield weapons and be trained then most of the Artifacts abilities will automatically work. Certain Artifacts give additional benefits that may require the use of orders eg. the Fiery Whip gives extra Divine Points enabling you to use some of the Head Priest abilities.


Click to View Questions about Head Priest Abilities

How exactly does 'Nullify' work? Click to View answer

Nullify reduces the chances of spells working on a given location by 15% per Divine Point used. E.g. 'Fred Nullify 5324 10' would give a 150% chance that all spells cast onto leaders and castles at co-ordinates 5324 will fail. This chance of failure is reduced by 5% per level of the caster. I.e. Merlin the 14th Level Wizard would have a 80% chance of each of his spells failing.

(21/09/05 GM Note: We're currently considering revising this formula as it's a very powerful ability - We may introduce a 'cap' so that there is always a 10% chance of spells working. See ezBoards for discussion or contact your GM for details).


What does the Head Priest ability MIST do? Click to View answer

The Head Priest ability MIST is no longer available.


My HeadPriest has FLATTENed one of my castles. What can I do about it? Click to View answer

Unfortunately, nothing much. Most HeadPriests do a very good job and would only use Flatten as a last resort to punish wayward voters. Having said that, there is nothing to stop them Flattening voters castles whenever they like. Anyone in a religion with 6 or more voters should make sure they fully trust their Head Priest - If not, Recognise someone else, or yourself as Headpriest .


Click to View Questions on Hiding

My Ranger says he is trying to hide 'but wishes he wasn't so encumbered'. He's not carrying anything so what's going on? Click to View answer

The 'wishes he wasn't so encumbered' message appears when a leader has less than a fifty percent chance of hiding. He may not actually be carrying anything, but his level probably isn't high enough to hide his own body weight completely.


Click to View Questions about Leaders and Names

My castle name has changed - why is this? Click to View answer

Occasionally duplicate names appear - usually at the start of a game or if a leader or castle has been created by a GM manually. This shouldn't actually happen, so as soon as a duplicate name is discovered we have to change one of the names. We may also change a name if you have several leader names that are too similar, to avaoid the possibility of typing errors.


How do I change the race of my Leader? Click to View answer

The only way to do this is to drink potions.


How do I change my leaders name? Click to View answer

Use the RENAME order. {Leader or Castle} RENAME {Current Leader or Castle Name} {New Name}. This is free for your first five turns, but will then cost 5000 Gold and will be annouced to all players (5000 gold per level for thieves, but no announcement).


Click to View Questions on Move Rates

I have an army of Elves with a reported Move rate of '42 through Forest'. The Profile for Elves says they have 30 move through Forest. What's going on? Click to View answer

Move rates reported in profiles show the basic move rates. Move rates can be penalised by being over encumbered or by bad weather but can also be improved by certain leader bonuses or Artifacts.


Click to View Questions about the Profile order

When using the PROFILE order on a creature what does the statement 'will CHARGE into battle if ridden' mean? Click to View answer

This simply means that the creature profiled counts as a mount and any troops mounted on these creatures will gain the appropriate 'mounted bonus' (see Combat)


Click to View Questions on Spells and Research

What are the syllables that make up 'words of power' and can we abbreviate them? Click to View answer

The following is a list of all the syllables and its abbreviation eg. the spell 'AnBulCadDurElFax' can be abbreviated to 'ABCDEF'.
An = A, Bul = B, Cad = C, Dur = D, E = El
Fax = F, Glor = G, Heth = H, Ix = I, Ja = J
Krom = K, Lan = L, Mith = M, Nom = N, Or = O
Pal = P, Quen = Q, Rak = R, Sil = S, Tir = T
Ur = U, Vog = V, Wis = W, Xorn = X, Yith = Y
Zen = Z, - = -, Dag- = -


I'm confused by the 'words of power' Dag- and Dur. What's the difference? Click to View answer

'Dag-' denotes a leading space and is only ever used at the start of a spell. When using a spell with 'Dag-' at the beginning this can abbreviated to '-'. A space anywhere in the middle or end of a spell is simply shown as '-'. 'Dur' can be found anywhere in a spell and can be abbreviated to 'D'.


When does Research occur in the Order Of Events (OOE)? Click to View answer

Wizards that have 100hrs left after completing all other orders, will auto-visit Libraries to gain spells. This occurs at the same time as other auto-orders 765 in the OOE. If you actually issue a RESEARCH order, this will occur at 285 in the OOE.


What does the '%' mean when researching certain spells? E.g. '..using the power of a Kraken 28% of the time.? Click to View answer

When the component used in a spell is far greater in value than the item it is being used to

Script:391ms

Welcome
Login
Welcome
Register
Join a Game
My Account
Login
Change Password
Download Turns
Edit my Address
Edit Start-up Form
Edit Avatar
Payments
Log out
Forums
Resources
FAQS
Charts
Hall of Fame
Downloads
The Rule Book
Introduction
Starting to play
Choosing your race
The gods
Naming your leaders and castles
Choosing your character classes
Aliases and titles
Sending us your start-up sheet
General Information
Time and Weather
Serim Ral geography
Experience and health
Feeding your troops
Encumbrance
Alignment
Winning the game
Miscellaneous Orders
Placing bounties
Contacting other empiress
Destroying items
Disbanding troops
Finding new leaders
Following
Foraging for food
Leaving your items
Movement
Patrolling your lands
Profiling monsters
Renaming leaders and castles
Slaughtering for food
Recruiting and taking items
Finding & taking artefacts
transfers
visiting taverns
special locations
realm names
Castles
Castle production
Castle related orders
Building new castles
Citadels
Creating extensions
Delivering
Demolishing castles
fortifications
manufacturing
purchasing
surveying the land
Thief / Rogue abilities
hiding
sabotage
smuggling
spying on the enemy
stealing
visiting taverns
Rangers / Hunters
foraging
hunting
mapping the terrain
mustering troops
Magic
casting spells
unearthing new spells
brewing potions
drinking potions
scrying
Combat
training your troops
attack and retreat
capturing enemies
defending
pillaging
dealing with prisoners
armour, weapons & bows
sieging enemy castles
friends & foes
Repeat Orders
remembered orders
cancelling remembered orders
deferring remembered orders
Religions
changing your religion
listing fellow worshippers
sacrificing to your god
head priests
head priest abilities
section 13 - advanced classes
changing class
Appendices
Command summary
Order of events
Order sheets and costs
Helpful handy hints
Gm policies
Example order sheet
About
First Time Here?
Contact Us