When certain character classes reach higher levels they are able to change class or continue in their original profession.
PALADINS (Berserkers in Keltica)
At 5th level or greater, Fighters (Warriors in Keltica) can become Paladins. Their
experience will be set back to zero. In battle, Paladins will mount their
troops on most 4 legged or winged creatures and this will effectively double
their impact on the field of battle.
At 4th Level Paladins will receive Spiritual Power and have the ability to
use Priestly spells. On the minus side, Paladins will not put up with creatures
of an alignment that differs too dramatically from their own and will drop them
immediately. Also due to their rather headstrong nature Paladins will refuse to
retreat from combat until at least 75% of their comrades have been killed.
Paladins can command 500 troops per level. ONLY leaders that are a race type
that can wear armour, weild weapons, breed, eat and be trained may become
Paladins.
SHERIFFS (Trackers in Keltica)
4th level Thieves (Rogues in Keltica) can change class to Sheriff. As in all other
class changes, previous experience is forgotten. Sheriffs do not receive an
attack penalty when trying to capture leaders, and have a higher chance of
spotting Thieves or other leaders attempting to hide. At 4th level Sheriffs can
use the HUNT order in the same way as a Ranger. They can also LOCATE leaders or
castles in a similar way to Headpriests except that it uses 10 hours of the
Sheriffs time per 'Divine Point'. Sheriffs automatically can spot any hidden leaders
at their location.
DEMIGODS
When a character has reached 12th Level or higher he or she may be
able to issue a CHANGE DEMIGOD order. Abilities will be revealed to you as and
when you achieve this level. Each player is only allowed one Demigod, as the
Demigod is an extremely powerful character.
The command syntax is:
{Leader} CHANGE {Class}

