Enter the land of Keltica and re-forge the destiny of ancient Britain. Walk in the footsteps of Celtic heroes, striving for the dominance of your tribe in a world of raw magic, mighty deeds and fickle gods. A world where heroes and champions battle, druids summon allies from the Otherworld and Bards sing magical songs of mystic import.

You may recognise the area where your tribe lives, in fact you may live there now, but over 2000 years ago eldritch creatures walked the countryside and druids sacrificed to the elder Gods. This is the world in which the Celts ruled and the Romans were just a distant rumour.

You must unite or conquer the Celtic tribes, build up your settlements, construct mighty fleets, recruit mystic creatures and reclaim artefacts of arcane ability. The game is based on Celtic mythology and tribal culture around the first century BC.  Choose to play any one of 20 tribes (5 of each tribe are available making a maximum of 100 players per game), and select professions for your leaders from the all new character classes. Worship one available making a maximum of 100 players per game), and select professions for your leaders from the all new character classes. Worship one of the 14 Celtic Gods and search the lands for the Artefacts of the Gods. All new artefacts and spheres of influence for the various gods. New character classes, new settlement options, new mythological creatures as well as refined experience gain and combat rules.

Msg Boards
SR19 Keltica
SR13 Keltica
Script:30ms

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The Rule Book
Introduction
Starting to play
Choosing your race
The gods
Naming your leaders and castles
Choosing your character classes
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Sending us your start-up sheet
General Information
Time and Weather
Serim Ral geography
Experience and health
Feeding your troops
Encumbrance
Alignment
Winning the game
Miscellaneous Orders
Placing bounties
Contacting other empiress
Destroying items
Disbanding troops
Finding new leaders
Following
Foraging for food
Leaving your items
Movement
Patrolling your lands
Profiling monsters
Renaming leaders and castles
Slaughtering for food
Recruiting and taking items
Finding & taking artefacts
transfers
visiting taverns
special locations
realm names
Castles
Castle production
Castle related orders
Building new castles
Citadels
Creating extensions
Delivering
Demolishing castles
fortifications
manufacturing
purchasing
surveying the land
Thief / Rogue abilities
hiding
sabotage
smuggling
spying on the enemy
stealing
visiting taverns
Rangers / Hunters
foraging
hunting
mapping the terrain
mustering troops
Magic
casting spells
unearthing new spells
brewing potions
drinking potions
scrying
Combat
training your troops
attack and retreat
capturing enemies
defending
pillaging
dealing with prisoners
armour, weapons & bows
sieging enemy castles
friends & foes
Repeat Orders
remembered orders
cancelling remembered orders
deferring remembered orders
Religions
changing your religion
listing fellow worshippers
sacrificing to your god
head priests
head priest abilities
section 13 - advanced classes
changing class
Appendices
Command summary
Order of events
Order sheets and costs
Helpful handy hints
Gm policies
Example order sheet
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